Website powered by
Yung-Lo Chang
Yung-Lo Chang
3D Visual Development Artist in Dreamworks Animation
Arcadia, United States

Summary

-More than 10 years of professional experience in animation and game industries.
-Specialize in organic/hard surface modeling and 3D visual development.
-Proficient workflow in Maya and ZBrush

Skills

Concept Design3D Modeling3D VisualizationCharacter ModelingCreature ModelingEnvironment ModelingHard Surface ModelingPre-vizVisual DevelopmentTeaching

Software proficiency

ZBrush
ZBrush
Maya
Maya
Arnold
Arnold
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter

Experience

  • 3d Visual Development Artist at Dreamworks Animation
    October 2023 - Present

  • Modeler at Dreamworks Animation
    Glendale
    October 2017 - September 2023


    -environment modeling for How to Train Your Dragon: The Hidden World.

    -environment modeling for Trolls World Tour

    -modeling lead for Boss Baby: Family Business

    -character modeling for Trolls Band Together

    -character modeling for Orion and the Dark

    -character and environment modeling for The Wild Robot

    -character modeling for The Bad Guys 2

    -environment modeling for Dogman

  • Instructor at AnimSchool
    January 2019 - Present

    2019 Winter - Intermediate Modeling - ZBrush Introduction

    2019-present - Advanced Production Modeling

  • Modeler at Reel FX
    Dallas
    November 2015 - March 2017

    -Character modeling for Google Spotlight Stories Son of Jaguar.

    -Character modeling for Scoob!

    -Character and environment modeling for W.I.S.H. Police. (unreleased)

  • Modeler at PDI/Dreamworks Animation
    Redwood City
    August 2010 - April 2015

    -Environmental Modeling for Madagascar 3: Europe’s Most Wanted

    -Character and Environmental Modeling for Mr. Peabody & Sherman

    -Character and Environmental Modeling for Rocky & Bullwinkle short

    -Character and Environmental Modeling for Trolls

  • Modeler at Disney Animation Studios
    Burbank
    July 2009 - March 2010

    -Character and Environmental Modeling for Tangled

  • CG Designer at Imagi Animation Studios
    Sherman Oaks
    September 2007 - March 2009

    -Character/Environment/Set Design and Modeling AstroBoy

    -Prop/Set Design and Modeling for Gatchaman (unreleased)

  • Character Artist at Spark Unlimited
    Sherman Oaks
    August 2006 - September 2007

    -Characters/Weapons Modeling and Texturing for Turning Point: Fall of Liberty

  • Modeler at Walt Disney Feature Animation
    Burbank
    September 2005 - May 2006

    -Character and Environmental Modeling for Toy Story 3 in Disney Circle Seven

    -Character facial expression for TinkerBell in DisneyToon Studios